Why we engage in games
Discussion of game rules, attention and the subjective experience of flow.
E / Education
An immersive lecture on game engagement, attention and biofeedback.
All programmesGames are explored as situations that change attention, engagement and interaction strategies. A discussion of flow and game rules meets a live neurointerface demonstration. This educational programme is separate from the Brain Hack concept and Paradox of Success artwork.
Discussion of game rules, attention and the subjective experience of flow.
During a demonstration, signal changes become part of a visual process; participants discuss which interpretations observation supports.
Techno-empathy and images of collective consciousness are discussion questions, not evidence of thought transmission.
Programme
A conversation and voluntary neurovisual demonstration; audience members can observe and discuss without measurement.
A vocabulary for discussing game mechanics, engagement and the limits of game neurofeedback.
Delivery arrangements
We adapt the programme, participation arrangements and materials to the aims of the meeting.
We adapt the content and practical activities to the audience and meeting conditions.
Discuss the programme